The way RPGs use “experience” as an abstraction of the idea of getting better at things gets weird in games where you can get experience for non-combat things.
Like, this is a world where you can raise chickens so much that you learn to cast fireball.
Something about the experience (no pun intended) of raising chickens; feeding them, cleaning out their coop, collecting the eggs?
That somehow taught you important things about arcane evocation
As a pattern recognition program who has managed to apply input from datasets on macrame and shibari to the installation of a monitor for my LaserDisc player, I very much approve
All things are connected and if you pattern-recognize well enough you can use ANY experience for ANYTHING
Yeah, just remember how The Karate Kid showed us that waxing cars can lead to you learning karate.
I’m more bothered by the reverse of the original post, I.E. “I have killed enough orcs, now I’m better at raising chickens”.
Orcs are easy, they at least don’t run around when you cut their heads off.