A little more exploration on a topic I’ve mentioned before.
In the beginning of the 1982 TRON movie, it’s shown that the games in Flynn’s arcade are –somehow– a real-world manifestation of the deadly games that the MCP forces Programs to play within the arenas of the ENCOM computer system.
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It’s even clearer in the beginning of the novelization, although this version shows a different game:
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How that would work, I’m not sure. The mystical magic of User Spirits? Or some bizarre proto-internet connection?
TRON’s storyline does mention some of the early precursors to the Internet– the“contacts between our System and other Systems,”the lines of communication that Tron himself was designed to guard.
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But in real life, arcade machines are self-contained– not connected in any way to the computers in the building that manufactured them. If there are any exceptions to that, I’m certain they weren’t around in 1982.
Then again… the storyline of TRON does make it clear that ENCOM had some technology well beyond what was publicly known to exist in the 1980’s.
They had the MCP, after all.
And the digitizing laser.
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So I would not put it past them to be “ahead of their time” in terms of “videogames that require an internet connection to function,” as well.
(Which would, in my opinion, approximately triple their evilness as the villains of the story.)
(But that’s another rant.)
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Anyway. It’s tempting just to ignore this detail, because it’s so different from how 80’s arcade games worked in the real world.
But… I think I actually want to explore it further.
Because I would argue that it ties in to the MCP’s motivations throughout the story– and actually makes them all make a lot more sense than they would otherwise.
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I’ve explored part of this in my other post about how Tron is a master escape artist. And he’s also a vicious fighter, who very clearly did not want to be there.
It’s undeniable that a program like Tron would have caused the MCP a whole lot of troubleduring his imprisonment.
And the MCP clearly has the ability to kill programs outright. In fact, according to Ram, it seems that the MCP’s first preference when capturing User-Believers is to absorb them into himself, take over their functions, and “get bigger.”
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This seems to be what he did with Clu.
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The Games were the fate of programs that the MCP “can’t use” in that way.
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Now… it’s unclear why Ram and Tron were in the Games.
It would mean that their functions weren’t considered useful enough for the MCP to absorb them.
This seems odd, since their described functions (security protection from Tron, actuarial math from Ram) would seem to be very useful for a wide range of purposes.
Personally, I would speculate that there’s something else in them that the MCP didn’t want to absorb.
We know they’re both unusually good fighters (especially surprising for Ram). So, maybe their code was just as combative– full of functions that would keep fighting the MCP if he tried to absorb them, and wouldn’t stop unless he broke them down into bits too small to be useful anyway.
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Which brings up the next question:
…why not just do that from the start?
Why not just derezz them entirely, and not try to use them for anything? Surely this would have saved the MCP a lot of hassle.
And of course that goes for all the rebellious programs like Tron and Ram, but also definitely for Flynn.
Yet, we see the MCP keeping them alive.
We see Ram and Tron still there, after what must have been many microcycles of their troublemaking and escape attempts. We see the MCP forbidding Sark to kill Flynn for disobeying commands.
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We see what seems like a prepared announcement especially aimed at programs that are trying to run away, warning them to “return to the game grid.”
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We see no one even trying to use lethal force on these escapees until they pass a certain point.
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…We even see a hint that maybe some combatants are derezzed into a sort of cut-paste buffer and reused, instead of being outright killed. The blue-circuited Lightcyclist who duels Sark in the opening scene appears to come back later as a red-circuited Lightcyclist to fight Flynn and Tron and Ram.
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(Yes, this was probably just due to limited budget for actors. But, hey– I will find meaning where I can.)
(And I happen to find it very intriguing to imagine that Sark sometimes rerezzed his foes from the buffer, and gave them the option to convert to his side and live another day.)
All in all, we see the MCP treating death as an absolute last resort. We see him putting a lot of effort into not letting his Video Warriors die in any other way except to “die playing”-- to “finish the game.”
Which, to me, only makes sense if they are a necessary resource. If the ENCOM arcade games require a constant supply of cannon fodder, in order to keep working.
Of course, this would raise a whole lot of strange questions. Just how muchdo the Users and the Programs playing their avatars share control over the game?
Are we supposed to imagine that getting assigned an unskilled program like Crom– or a super-skilled program like Tron– equates to a gamer’s feeling of having had “bad luck” or “good luck” in a game?
And would the User’s skill, or lack therof, have a similar effect on the Program’s experience?
And would the extent of that effect depend on… something about the individual programs or users themselves?
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It’s a whole messy world of implications here! And I can see why some of us would rather not think about it!
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But… I like messes. I like to search for things in them, and create my own kind of order.
Now, even if the games do require Programs to play them, this may not have always been deadly.
When the MCP says “I can arrange more lethal matches,” the specifying of “lethal” suggests that it’s possible for these games to be as harmless as any sport.
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Perhaps the MCP chooses to make them lethal, as part of his display of power. The threat of death in the games serves as a warning… an incentive for Blues to convert to Red, and a punishment dangled over the heads of Reds who might think of disobeying. (The Reds still have a risk of dying in the Games, of course, but they get “elite” training instead of “standard substandard” training, so they get better odds.)
MCP seems to think these deaths, and the control they give him, are a worthwhile sacrifice.
But he has his limits on how many he’ll allow to die.
Which makes sense, if he knows that every death is a waste of this valuable ENCOM resource– the cannon fodder without which the Arcades would stop working and stop bringing in money.
That’s both colors of cannon fodder. It’s pretty clear from the opening scene, in both the film and the novel, that the computer side of the game is played by Red warriors and the player side is played by Blue warriors.
The Blue conscripts are the player avatars, and they literally fight for the Users.
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The Reds are the NPCs, and they… fight for the MCP.
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…Hey. It makes sense to me.
This is an excellent theory!
My own theory is that the reason the MCP is keeping Tron alive, when it would be so much easier to just derezz him, or absorb his functions, is because it has a totalitarian, tyrannical, sadistic personality, and it wants to do everything it can to break Tron. Nothing would be more satisfying than getting that defiant security Program to eventually bow down to the MCP, renounce his belief in the Users, and become a loyal servant, after having all his hopes broken in the horrors of the Games. The same goes for Flynn, of course. It would be even more satisfying to hear a User begging the MCP for mercy.
It’s like in Orwell’s 1984, where (spoilers) the dicatorship allows rebels to exist, because it doesn’t see any point of having its great power if it can’t be used to beat down on opponents.
“Somebody pushes me, I push back!”
Oh, this is also very good and plausible!
MCP is certainly a program who lives up to having “Master” and “Control” in his name– I agree that having the maximum amount of power over everyone is a goal in itself, for him.
And yes, I can see him wanting to express that power in a 1984-esque, “convert the enemies,” “make them admit 2+2=5 just because I say so” sort of way. I can believe he genuinely meant “brutal and needlessly sadistic” as a compliment.
So yeah. Even if he did keep programs fighting in the Games partly just to keep the Arcade working… I’d still believe that kind of subservience was his ultimate plan for them.