Thinking about how you can see Flynn’s windbreaker, and how no one cares about this but me.
I don’t know I like the little details of set design like this and how all the spaces feel lived in and you get so much about the character. You can tell Flynn probably went “how cold is it?” And nabbed the jacket off the hook when they left.
You can see the kind of person Alan is with his cubical- he’s got a radio, he’s got Polaroids and posters, plants and a movie quote while simultaneously being organized with his actual work material. He’s a bit of a messy-organized type. There’s a method to the mess,
You can see Lora keeps herself out of her work with how neat her station is, how the second she takes off the hard hat the hard and serious Dr.Baines melts into Lora etc
Idk I just - I love this movie a lot
The set design in Tron is so absolutely my aesthetic
I somehow always think of it in connection with that post that tried to explain Chekhov’s Gun as something like “don’t greeble your stage for no reason or your set designers will hate you”
Which in a stage play yes usually correlates to pretty sparse decoration
But in a film can really expand the boundaries of what a “reason” is
Like. Every thing in every set in Tron is there for some reason, even if the reason isn’t “it’s gonna go off later and shoot someone” (coughcoughLASER cough)
Sometimes the reason is to say something about a person’s character, like a lot of what’s in Flynn’s apartment and Alan’s cubicle
But other times it’s mainly just to add depth – a feeling of enough detail to seem real
Some random coworker in a cubicle near Alan’s has a homemade coat hanger shaped like a person’s head and shoulders and decorated in a childlike art style.
There’s a random middle-aged couple in the arcade who don’t look like they’re dressed for it at all. Maybe looking for their kid, or other young relative?
Inside the computer world are so many barely-audible background conversations and so much beautiful scenery of uncertain significance, saying nothing really clear about the world or its inhabitants but adding everything to its depth, its believability